Cross Platform Game
Developed with another programmer in C++ and OpenGL/DirectX, the Xbox game is based on the mobile game Pyrojump. Featuring cross platform compatibility, XML level loading( using tinyxml parser) and sprite sheet animation .
Cross platform development between a PC and a console featured it's own sets of challenges. Particularly, memory management and rendering, as the console provided us with a limited memory and DirectX/OpenGl pipelines were different.
Development Time : 2 weeks
Team Size : 2 programmers
Cross platform development between a PC and a console featured it's own sets of challenges. Particularly, memory management and rendering, as the console provided us with a limited memory and DirectX/OpenGl pipelines were different.
Development Time : 2 weeks
Team Size : 2 programmers